Below are four preview images for our upcoming screenshots gallery. The gallery itself is long overdue and thanks to school I haven't had the chance to properly set up a photobucket or imageshack gallery or contact Darth Linux about acquiring administrative access to the original DFMod website. I'm going on vacation tomorrow (I'll be spending more than a week in Florida) so I won't have time to set up those galleries before the beginning of June. In the meantime, enjoy these previews of Ramses Hed, Robotics Facility, and Narshada! Click the "download" button on the left-side console to view the full-size images. It might take a while to load (DeviantArt can be notoriously slow on slower modem connections) so apologies to any 56k users out there.
http://legend-of-blackout.deviantart.com/art/Ramshed-Preview-1-86603272
http://legend-of-blackout.deviantart.com/art/Ramshed-Preview-2-86603451
http://legend-of-blackout.deviantart.com/art/Robotics-Preview-86603566
http://legend-of-blackout.deviantart.com/art/Narshada-Preview-86603899
Saturday, May 24, 2008
Monday, April 7, 2008
Level Progress Updates
Screenshot galleries will be coming shortly but in the meantime, here is an updated progress report on each of the levels.
- Ramses Hed: Approximately 85% of the level has been completed, and 100% of the original layout is done. Mainly, we need to add some new areas to the spaceport leading up to the entrance to the smuggler ship since the original started way too abruptly (and I have too many cool ideas to let them go to waste).
- Robotics Facility: A mapper hasn't been assigned to this level yet but there is approximately 35% finished thanks to the original DFMod team's Karrackoo.
- Nar Shada: New textures have been applied, architecture modified, and puzzles and enemies add. About 30% of the level is finished and fully playable and we've started working on some new areas.
- Jabba the Hutt's Ship: Prospective team member Hhunter6 has been applying new textures and making adjustments to Salv's original map with some very nice results. You can check them out here:
- The Imperial City: No progress. Only the landing pad area has been completed.
- Fuel Station Ergo: No progress. The original version is likely to be scrapped.
- The Executor: No progress. A 1/1 scale recreation of the level is available to the general public via the "extras" package from the first team (you can find it on the front page of the original website - http://darkforces.jediknight.net) and will serve as the basis for the final version.
- The Arc Hammer: No progress. A new map will have to be built entirely from the ground up.
Monday, March 31, 2008
Dark Forces Mod Lives
Welcome to the DFMOD blog, the number one source for developer's updates, information, and progress regarding the Dark Forces Mod for Jedi Knight: Jedi Academy!
What is the Dark Forces mod? For those of you not already in the know, Dark Forces Mod (or DFMod for short) is a total recreation of the Star Wars FPS classic Dark Forces. Originally released in 1995, Dark Forces set the industry standard for the First Person Shooter (FPS) genre and spawned the highly successful Jedi Knight series. Thirteen years later the original game is still being modified and has a small but highly active community of dedicated gamers. Those of us on the DFMod team feel that Dark Forces deserves to be brought into the twenty-first century complete with modern game play, physics, and graphics and are modifying the latest game in the series, Jedi Knight: Jedi Academy to bring you this classic gaming experience in a brand new way!
The project originally began in 2002 as a mod for the then latest game in the series, Jedi Knight 2. Since that time, the first six levels have been completed and released to the public but due to a variety of circumstances the original team has been unable to complete the full game. That's where we're stepping in. Our goal is to finish the remaining eight levels to the same standard of professional quality as the original team members. We've already made a lot of progress but there's still a long way to go.
In the coming days, weeks, and months you can expect:
http://darkforces.jediknight.net/
Plans are in the works to acquire access to the website, FTP resources, and the remaining assets the new team will need to see this project through to completion. Stay tuned!
Dark Forces Mod lives!
What is the Dark Forces mod? For those of you not already in the know, Dark Forces Mod (or DFMod for short) is a total recreation of the Star Wars FPS classic Dark Forces. Originally released in 1995, Dark Forces set the industry standard for the First Person Shooter (FPS) genre and spawned the highly successful Jedi Knight series. Thirteen years later the original game is still being modified and has a small but highly active community of dedicated gamers. Those of us on the DFMod team feel that Dark Forces deserves to be brought into the twenty-first century complete with modern game play, physics, and graphics and are modifying the latest game in the series, Jedi Knight: Jedi Academy to bring you this classic gaming experience in a brand new way!
The project originally began in 2002 as a mod for the then latest game in the series, Jedi Knight 2. Since that time, the first six levels have been completed and released to the public but due to a variety of circumstances the original team has been unable to complete the full game. That's where we're stepping in. Our goal is to finish the remaining eight levels to the same standard of professional quality as the original team members. We've already made a lot of progress but there's still a long way to go.
In the coming days, weeks, and months you can expect:
- What positions are available, how to apply for a position on the team, and policies regarding updates and submissions for prospective and active team members.
- Screenshots featuring the latest development on the remaining eight levels including Ramses Hed spaceport, Jabba the Hutt's Ship, and Narshada.
- On going news updates, developer's thoughts, and more!
http://darkforces.jediknight.net/
Plans are in the works to acquire access to the website, FTP resources, and the remaining assets the new team will need to see this project through to completion. Stay tuned!
Dark Forces Mod lives!
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